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Dumping Pocket Camp

This tutorial will cover how to dump assets from Animal Crossing: Pocket Camp.

Before you can start, make sure you have all this requirements:

  • An Android System that can run Animal Crossing: Pocket Camp.
    • You will need to access your files, so you may need a rooted Android or emulator
  • A computer that can run these applications:
  • Completed the in-game tutorial and waited all the game assets to be downloaded.
  • Our custom Python script to decrypt the files: download

Now that you have everything, you can proceed to Dumping

  1. Navigate to the AssetStudio GitHub

  2. Scroll down and find the right download depending on your System (make sure to download AssetStudioModCLI and not the AssetStudioModGUI)

  3. Extract it to wherever you want

  1. In your PC, create a input and a output folder. It should look like this:

    • Directory/input/
    • Directory/output/
    • __main__.py (download)
  2. On your Android get your files at /storage/emulated/0/Android/data/com.nintendo.zaca and move the content to the input folder in your computer (I’ll not cover this cause there is a lot of ways of doing it)

  3. Using python, run the script (You can double-click the file or use python __main__.py command)

  4. Wait for Processing complete! Check the output folder. appear in the console, do not close the window!

    This can take some time (1~2 minutes) but will decrypt every file that needs decryption.

  5. Open a terminal in your AssetStudioModCLI folder and run this command:

    Terminal window
    AssetStudioModCLI.exe "C:\MyStuff\ACPC\output" -o "acpc-assets" -m splitObjects
    # Change "C:\MyStuff\ACPC\output" with your output path (created in Step 1)
  6. This command will finally extract all .fbx and textures! (in a folder called acpc-assets)

Asset Studio also allows you to dump other file types (video, audio, font, etc); you can use this command to export specific types:

Terminal window
AssetStudioModCLI.exe "<your-path>" -o "output" -t <types-with-comma>
# Valid -t (type) arguments: tex2d, tex2dArray, sprite, textAsset, monoBehaviour, font, shader, movieTexture, audio, video, mesh
# e.g. AssetStudioModCLI.exe "<your-path>" -o "output" -t mesh,tex2d,audio

You can also remove the -t argument completely if you want to export *everything*

Note: mesh will export meshes as .obj and not .fbx; for fbx files use the default command.

(Check AssetStudioMod GitHub for other commands)