Mod Manager
What it does?
Section titled “What it does?”Some mods modify the same game files, which normally causes them to overwrite each other.
Mod Manager solves this by merging compatible files so multiple mods can work together without conflicts.
For example:
- Mod A edits
ItemParam.bcsv - Mod B also edits
ItemParam.bcsv
Without merging, one mod would overwrite the other.
Mod Manager combines the changes so both mods can work at the same time.
Supported Formats
Section titled “Supported Formats”| Name | Location / Extension | Support |
|---|---|---|
| BCSV | BCSV/*.bcsv | ✅ |
| MSBT | Message/*.sarc.zs | ✅ |
| EventFlow | EventFlow/*.bfevfl | ❌ |
| Model | Models | ⚠️ |
Model cannot be merged, so avoid having mods that change the same model.
Using Mod Manager is very simple!
~~ The terminal can look a bit scary, but I promise it’s very easy to use!
-
Download the latest Mod Manager from GitHub: Windows
-
Extract it to a folder of your choice
-
Create an empty
modsfolder inside the extracted folder -
Drop all your mods into this
modsfolder. -
Open
HeavenTool.ModManager.CLI.exe. It will display the valid detected mods and ask if you want to merge them. -
The merged mods will be created inside the
outputfolder (in the extracted folder) -
Place the folders inside
outputon your SD card atatmosphere/contents/01006F8002326000/romFs/ -
Make sure to remove the old mods and use only the merged ones on your SD card.
Expected Structure
Section titled “Expected Structure”Mod Manager expects all mods to be zipped and contain a romfs folder inside the archive.
It can be either:
my_mod.zip/atmosphere/contents/01006F8002326000/romfs/my_mod.zip/romfs/
Both formats are supported as long as the files are correctly named and placed. Full Example:
DirectoryMy_Mod.zip
Directoryromfs/
DirectoryBcsv/
- ItemParam.bcsv
DirectoryMessage/
- Dialog_USen.sarc.zs
DirectoryModel/
- MyCustomModel.Nin_NX_NVN.zs